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Ambient Light
This is the simplest of all Illumination Models. This model assumes each object is displayed using a  ?Color Intensity intrinsic to it. When used alone, we can think of it as if it describes a world of non-reflective, Self-Luminous objects.

Ambient light is often used as a component in, or in conjunction with, other Local Illumination models in order to – grossly - approximate the effect of  ?Global Illumination in the scene. Further details are given in subsequent sections.

The  ?Illumination Equation that expresses this model can take the form

$I_\lambda = k_a * O_{a\lambda}$


Where
  • $k_a$ is the material's ambient coefficient
  • $O_{a\lambda}$ is the object's intrinsic intensity
Next: Diffuse Reflection

last edited (July 4, 2004) by MHaggag, Number of views: 2973, Current Rev: 2 (Diff)

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